This page allows you to upload a T3d-rsd job
in terms of the input file and command line options.
Please fill in the form below:
The uploaded T3d-rsd job will be generally not processed immediately to prevent server overloading.
It will be placed in the processing queue from which the jobs are released on the first-in first-out basis.
The job will be assigned an identification number which is required by all services
(job status view, job results view, job removal, results removal) when being accessed from the
Home page.
You can be also notified about the completion of the job and about the URL of the generated results
by email using the optionally supplied email address(es).
For your convenience, T3d-rsd jobs without input file (typically for T3d-rsd usage, parameter or format description)
will be processed immediately. In such a case, the T3d-rsd job will be not assigned any identification number
and the optionally supplied email address is ignored.
Note that the upload script limits the total size of the T3d-rsd input and
bgmesh files (together) to around 500 kB
(so that the server does not get swamped with data).
Note that the T3d-rsd job is limited to consume not more than about 25 MB of memory
otherwise its run is prematurely terminated.
Also note that some of the T3d-rsd options (described in T3d-rsd User Guide)are irrelevant
due to the remote batch mode of T3d-rsd execution. These are
and partially graphics output option -y (only VRML output is supported).
All these options are removed or used with appropriate arguments.
Moreover all file names (specified by -i, -b, -o, -g and -x options)
are ignored and replaced by names t3d-rsd.in, t3d-rsd.bg, t3d-rsd.out, t3d-rsd.rep and t3d-rsd.vrml, if required.
The generation of log file t3d-rsd.rep is always enforced.
Use the output check boxes to prescribe the ordinary mesh output and VRML graphics output.
These check boxes are used only for convenience. You can still prescribe the required output using
the appropriate command line options.
The description of the input and bgmesh data format can be found in
T3d-rsd User Guide.
Don't you have your own aggregate input file? Try any of the following examples: