#include <arrays.h>
Veřejné metody | |
PoinT * | copy (const PoinT *p) |
double | dist_to (const PoinT *p) const |
double | dist2_to (const PoinT *p) const |
double | dist_to_line (const PoinT *p1, const PoinT *p2) const |
give distance from receiver to line defined by p1 and p2 ... | |
void | bePointAtAbscissa (const PoinT *p1, const PoinT *p2, double ksi) |
receiver will be point at abscissa p1p2 with natural coord ksi ... | |
bool | give_ksiAtAbscissa (double zero, double norm, const PoinT *p1, const PoinT *p2, double &ksi) const |
compute natural coordinate ksi of receiver at abscissa p1p2 answer: 1(0) = point lays on(out of) abscissa==line-segment ... | |
void | beRotatedPoint (const Dmtrx *rot, const PoinT *point) |
Receiver will be point 'point' rotated by matrix 'rot'. this = rot . point. ... | |
void | beRotatedBy (const double *r) |
Receiver will be rotated by matrix 'rot'. this = rot . this. ... | |
void | beRotatedBy2d (const double *r) |
Receiver will be rotated by 2d matrix 'rot'. this = rot . this. ... | |
double * | d () const |
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Elem3D () | |
virtual | ~Elem3D () |
double | operator[] (int i) const |
double & | operator[] (int i) |
bool | is_identical_to (const Elem3D *p, double zero) const |
bool | is_identical_to (const Elem3D *p) const |
Elem3D * | tms (double val) |
Elem3D * | dvd (double val) |
Elem3D * | add (const Elem3D *p) |
Elem3D * | sub (const Elem3D *p) |
Elem3D * | add (const double *p) |
Elem3D * | copy (const Elem3D *p) |
Elem3D * | zero (void) |
Elem3D * | round2abszero (double zr) |
bool | scan_x (FILE *stream) |
bool | scan_y (FILE *stream) |
bool | scan_z (FILE *stream) |
bool | scan_xyz (FILE *stream) |
bool | scan_xyz (const char *&src) |
bool | scan_xyz (const double *src) |
void | copy_to (double *dest) const |
double | giveScalProduct (const Elem3D *v) const |
scalar product this * e ... | |
double | give_sum (void) const |
sum of components ... | |
Další zděděné členy | |
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double | x |
double | y |
double | z |
receiver will be point at abscissa p1p2 with natural coord ksi
Definice je uvedena na řádku 108 v souboru arrays.h.
Odkazuje se na gelibspace::Elem3D::x, gelibspace::Elem3D::y a gelibspace::Elem3D::z.
Používá se v gelibspace::intersec_rectangle3d_line().
void gelibspace::PoinT::beRotatedBy | ( | const double * | r | ) |
Receiver will be rotated by matrix 'rot'. this = rot . this.
Definice je uvedena na řádku 72 v souboru arrays.cpp.
Odkazuje se na gelibspace::Elem3D::x, gelibspace::Elem3D::y a gelibspace::Elem3D::z.
void gelibspace::PoinT::beRotatedBy2d | ( | const double * | r | ) |
Receiver will be rotated by 2d matrix 'rot'. this = rot . this.
Definice je uvedena na řádku 82 v souboru arrays.cpp.
Odkazuje se na gelibspace::Elem3D::x, gelibspace::Elem3D::y a gelibspace::Elem3D::z.
Receiver will be point 'point' rotated by matrix 'rot'. this = rot . point.
Definice je uvedena na řádku 60 v souboru arrays.cpp.
Odkazuje se na errol, gelibspace::Xmtrx::give_ccols(), gelibspace::Xmtrx::give_crows(), gelibspace::Dmtrx::give_ptr2val(), gelibspace::Elem3D::x, gelibspace::Elem3D::y a gelibspace::Elem3D::z.
Definice je uvedena na řádku 100 v souboru arrays.h.
Odkazuje se na gelibspace::Elem3D::copy().
Používá se v gelibspace::intersect_RayTriangle().
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inline |
Definice je uvedena na řádku 138 v souboru arrays.h.
Odkazuje se na gelibspace::Elem3D::x, gelibspace::Elem3D::y a gelibspace::Elem3D::z.
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inline |
Definice je uvedena na řádku 103 v souboru arrays.h.
Odkazuje se na gelibspace::Elem3D::x, gelibspace::Elem3D::y a gelibspace::Elem3D::z.
Používá se v dist_to() a dist_to_line().
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inline |
Definice je uvedena na řádku 102 v souboru arrays.h.
Odkazuje se na dist2_to().
give distance from receiver to line defined by p1 and p2
Definice je uvedena na řádku 241 v souboru arrays.h.
Odkazuje se na gelibspace::VectoR::beVectProduct(), dist2_to(), gelibspace::Elem3D::x, gelibspace::Elem3D::y a gelibspace::Elem3D::z.
Používá se v give_ksiAtAbscissa().
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inline |
compute natural coordinate ksi of receiver at abscissa p1p2 answer: 1(0) = point lays on(out of) abscissa==line-segment
toto dat do fce ktera vraci i
Definice je uvedena na řádku 117 v souboru arrays.h.
Odkazuje se na dist_to_line(), gelibspace::Elem3D::x, gelibspace::Elem3D::y, gelibspace::Elem3D::z a gelibspace::Elem3D::zero().