new Matrix4x4()
4x4 transformation matrix
This:
- Source:
- /var/www/html/software/raphael3d/raphael3d.src.js, line 102
Properties:
Name | Type | Description |
---|---|---|
m00 |
number | (0,0) element |
m01 |
number | (0,1) element |
m02 |
number | (0,2) element |
m03 |
number | (0,3) element |
m10 |
number | (1,0) element |
m11 |
number | (1,1) element |
m12 |
number | (1,2) element |
m13 |
number | (1,3) element |
m20 |
number | (2,0) element |
m21 |
number | (2,1) element |
m22 |
number | (2,2) element |
m23 |
number | (2,3) element |
m30 |
number | (3,0) element |
m31 |
number | (3,1) element |
m32 |
number | (3,2) element |
m33 |
number | (3,3) element |
m40 |
number | (4,0) element |
m41 |
number | (4,1) element |
m42 |
number | (4,2) element |
m43 |
number | (4,3) element |
Methods
-
beCopyOf(m) → {Raphael3d.Matrix4x4}
-
Changes receiver to be copy of given matrix
Parameters:
Name Type Description m
Raphael3d.Matrix4x4 matrix to be copied to receiver - Source:
- /var/www/html/software/raphael3d/raphael3d.src.js, line 137
Returns:
receiver- Type
- Raphael3d.Matrix4x4
-
beIdentity() → {Raphael3d.Matrix4x4}
-
Changes receiver to be identity matrix
- Source:
- /var/www/html/software/raphael3d/raphael3d.src.js, line 128
Returns:
receiver- Type
- Raphael3d.Matrix4x4
-
copy() → {Raphael3d.Matrix4x4}
-
Returns copy of receiver
- Source:
- /var/www/html/software/raphael3d/raphael3d.src.js, line 148
Returns:
new copied matrix- Type
- Raphael3d.Matrix4x4
-
mul(m) → {Raphael3d.Matrix4x4}
-
Multiply receiver by given matrix from left (!). Changes receiver (!)
Parameters:
Name Type Argument Description m
Raphael3d.Matrix4x4 <optional>
- Source:
- /var/www/html/software/raphael3d/raphael3d.src.js, line 161
Returns:
receiver- Type
- Raphael3d.Matrix4x4
-
rotate(axis, angle, center) → {Raphael3d.Matrix4x4}
-
Perform rotation of receiver about arbitrary axis and given angle. Changes receiver (!)
Parameters:
Name Type Argument Description axis
Raphael3d.Vector3 unit vector of rotation axis angle
number angle of rotation center
Raphael3d.Vector3 <optional>
center of rotation - Source:
- /var/www/html/software/raphael3d/raphael3d.src.js, line 269
Returns:
changed receiver- Type
- Raphael3d.Matrix4x4
-
rotateX(angle, center) → {Raphael3d.Matrix4x4}
-
Perform rotation of receiver about x axis and given angle. Changes receiver (!)
Parameters:
Name Type Argument Description angle
number angle of rotation center
Raphael3d.Vector3 <optional>
center of rotation - Source:
- /var/www/html/software/raphael3d/raphael3d.src.js, line 238
Returns:
changed receiver- Type
- Raphael3d.Matrix4x4
-
rotateY(angle, center) → {Raphael3d.Matrix4x4}
-
Perform rotation of receiver about y axis and given angle. Changes receiver (!)
Parameters:
Name Type Argument Description angle
number angle of rotation center
Raphael3d.Vector3 <optional>
center of rotation - Source:
- /var/www/html/software/raphael3d/raphael3d.src.js, line 248
Returns:
changed receiver- Type
- Raphael3d.Matrix4x4
-
rotateZ(angle, center) → {Raphael3d.Matrix4x4}
-
Perform rotation of receiver about z axis and given angle. Changes receiver (!)
Parameters:
Name Type Argument Description angle
number angle of rotation center
Raphael3d.Vector3 <optional>
center of rotation - Source:
- /var/www/html/software/raphael3d/raphael3d.src.js, line 258
Returns:
changed receiver- Type
- Raphael3d.Matrix4x4
-
scale(sx, sy, sz) → {Raphael3d.Matrix4x4}
-
Perform scale transformation on receiver. Changes receiver (!)
Parameters:
Name Type Description sx
number scale in x direction sy
number scale in y direction sz
number scale in z direction - Source:
- /var/www/html/software/raphael3d/raphael3d.src.js, line 208
Returns:
changed receiver- Type
- Raphael3d.Matrix4x4
-
shear(shxy, shyz, shzx) → {Raphael3d.Matrix4x4}
-
Performs shear transformation. Changes receiver (!)
Parameters:
Name Type Description shxy
number xy plane shear factor shyz
number yz plane shear factor shzx
number zx plane shear factor - Source:
- /var/www/html/software/raphael3d/raphael3d.src.js, line 228
Returns:
changed receiver- Type
- Raphael3d.Matrix4x4
-
toString() → {string}
-
String representation of matrix
- Source:
- /var/www/html/software/raphael3d/raphael3d.src.js, line 116
Returns:
string representation- Type
- string
-
translate(tx, ty, tz) → {Raphael3d.Matrix4x4}
-
Perform translation on receiver. Changes receiver (!)
Parameters:
Name Type Description tx
number translation in x direction ty
number translation in y direction tz
number translation in z direction - Source:
- /var/www/html/software/raphael3d/raphael3d.src.js, line 197
Returns:
changed receiver- Type
- Raphael3d.Matrix4x4
-
zoom(factor) → {Raphael3d.Matrix4x4}
-
Performs zoom trensofrmation (scale transformation with equal scale factor in all directions). Changes receiver (!)
Parameters:
Name Type Description factor
number zoom factor - Source:
- /var/www/html/software/raphael3d/raphael3d.src.js, line 217
Returns:
changed receiver- Type
- Raphael3d.Matrix4x4
-
<static> create() → {Raphael3d.Matrix4x4}
-
- Source:
- /var/www/html/software/raphael3d/raphael3d.src.js, line 109
Returns:
new Matrix4x4 object- Type
- Raphael3d.Matrix4x4
-
<static> Identity() → {Raphael3d.Matrix4x4}
-
Returns new ientity matrix
- Source:
- /var/www/html/software/raphael3d/raphael3d.src.js, line 277
Returns:
new identity matrix- Type
- Raphael3d.Matrix4x4
-
<static> PerspectiveMatrixZ(z0) → {Raphael3d.Matrix4x4}
-
Creates perspective matrix scaling z depth
Parameters:
Name Type Description z0
number perspactive factor (inf -> parallel projection) - Source:
- /var/www/html/software/raphael3d/raphael3d.src.js, line 414
Returns:
new perspective matrix- Type
- Raphael3d.Matrix4x4
-
<static> RotationMatrix(axis, alpha, center) → {Raphael3d.Matrix4x4}
-
Returns new rotation matrix (about arbitrary axis)
Parameters:
Name Type Argument Description axis
Raphael3d.Vector3 unit vector of rotation axis alpha
number angle of rotation center
Raphael3d.Vector3 <optional>
center of rotation - Source:
- /var/www/html/software/raphael3d/raphael3d.src.js, line 355
Returns:
new rotation matrix- Type
- Raphael3d.Matrix4x4
-
<static> RotationXMatrix(alpha, center) → {Raphael3d.Matrix4x4}
-
Returns new rotation matrix (about x axis)
Parameters:
Name Type Argument Description alpha
number angle of rotation center
Raphael3d.Vector3 <optional>
center of rotation - Source:
- /var/www/html/software/raphael3d/raphael3d.src.js, line 300
Returns:
new rotation matrix about x axis- Type
- Raphael3d.Matrix4x4
-
<static> RotationYMatrix(alpha, center) → {Raphael3d.Matrix4x4}
-
Returns new rotation matrix (about y axis)
Parameters:
Name Type Argument Description alpha
number angle of rotation center
Raphael3d.Vector3 <optional>
center of rotation - Source:
- /var/www/html/software/raphael3d/raphael3d.src.js, line 318
Returns:
new rotation matrix about y axis- Type
- Raphael3d.Matrix4x4
-
<static> RotationZMatrix(alpha, center) → {Raphael3d.Matrix4x4}
-
Returns new rotation matrix (about z axis)
Parameters:
Name Type Argument Description alpha
number angle of rotation center
Raphael3d.Vector3 <optional>
center of rotation - Source:
- /var/www/html/software/raphael3d/raphael3d.src.js, line 336
Returns:
new rotation matrix about z axis- Type
- Raphael3d.Matrix4x4
-
<static> ScaleMatrix(sx, sy, sz) → {Raphael3d.Matrix4x4}
-
Returns new scale matrix
Parameters:
Name Type Description sx
number scale factor in x direction sy
number scale factor in y direction sz
number scale factor in z direction - Source:
- /var/www/html/software/raphael3d/raphael3d.src.js, line 380
Returns:
new scale matrix- Type
- Raphael3d.Matrix4x4
-
<static> ShearMatrix(shxy, shyz, shzx) → {Raphael3d.Matrix4x4}
-
Returns new shear matrix
Parameters:
Name Type Description shxy
number shear angle in xy plane shyz
number shear angle in yz plane shzx
number shear angle in zx plane - Source:
- /var/www/html/software/raphael3d/raphael3d.src.js, line 401
Returns:
new shear matrix- Type
- Raphael3d.Matrix4x4
-
<static> TranslationMatrix(tx, ty, tz) → {Raphael3d.Matrix4x4}
-
Returns new translation matrix
Parameters:
Name Type Description tx
number translation in x direction ty
number translation in y direction tz
number translation in z direction - Source:
- /var/www/html/software/raphael3d/raphael3d.src.js, line 287
Returns:
new translation matrix- Type
- Raphael3d.Matrix4x4
-
<static> ZoomMatrix() → {Raphael3d.Matrix4x4}
-
Returns new zoom matrix (scale matrix with equal factor in all directions)
- Source:
- /var/www/html/software/raphael3d/raphael3d.src.js, line 391
Returns:
new scale matrix- Type
- Raphael3d.Matrix4x4